TillerXR, a virtual tour company, aimed to transition from offering services only to developing its own virtual tour creation software.
This project was focused on gaining user insights to ensure TillerXR's software became a competitive leader in the virtual tour market by delivering a user-friendly, high-quality tool.
Creating virtual tours can be complex and time-consuming, with existing software often complicating the process through clunky interfaces and slow workflows. TillerXR sought to address these challenges by simplifying the user experience and prioritizing essential features users need.
The research phase involved a combination of user interviews, competitor analysis, and a survey to gather comprehensive insights into the current user experience and identify key areas for improvement
A detailed competitor analysis was conducted to understand the strengths and weaknesses of existing solutions.
Key Insights from Feature Analysis
A detailed competitor analysis was conducted to understand the strengths and weaknesses of existing solutions.
Key Insights from Feature Analysis
User reviews and comments from various platforms, such as Capterra, G2, Trust Radius, Reddit, and Facebook groups, were collected and compiled to understand where competitors excel and fall short of their users' needs and expectations. Â
Key Insights from Likes and Dislikes comparison
To gain deeper insights into the pain points of virtual tour creators and understand how they integrate software into their workflows, I conducted user interviews and gathered responses through a survey.
Methods:
Insights from expert freelancers:
Insights from new virtual tour creators:
I conducted a survey of over 40 virtual tour creators to identify common workflows, tool preferences, and satisfaction levels. Key findings highlighted frustrations with inefficient thumbnail navigation and slow upload speeds.
Sample Responses to “What is the most time-consuming part of building a 360 Virtual Tour?”:
Key Insights:
Gathering all of the data I had collected from reviews, competitive analysis, user interviews, and the survey I then analyzed and synthesized the data to prepare user personas and a User Journey Map.
Top 4 Pain points:
I created a user journey map to use with our team during a design thinking workshop for TillerXR. The map helped us analyze touchpoints, define user pain points, and prioritize design solutions.
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The Design Thinking Workshop I led aimed to collaborate with TillerXR's stakeholders and developers to uncover insights and opportunities, build a product backlog, and define the software's future direction.
Main Objective
‍To enhance TillerXR's virtual tour creation software by addressing user pain points and improving usability.
‍Platform
‍Online FigJam board, Zoom.
Participants:
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‍Workshop Activities:
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To kick off the workshop, we started by mapping our team’s Hopes and Fears as an icebreaker. This was helpful for airing out any concerns about our workshop and aligning everyone’s goals and expectations better.
To get the collaboration juices going, we then grouped our hopes and fears into themes and discussed them:
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The participants and I collaborated to create an empathy map to get our team to think and empathize with Nellie. This exercise allowed us to think deeply about Nellie's concerns and pain points. Once we finished our Empathy map, we grouped similar stick notes and discussed insights.
Key Insights:
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Moving forward, we used the Journey Map to go through each touchpoint to generate pain points, opportunities, and big-idea design solutions. This journey map helped us dive deeper into understanding Nellie and her needs and figure out ways to solve them.
Dot Voting:
After completing each row, we did a round of dot voting, where everyone independently voted across the row on their top 10 choices to help us narrow down and focus on the various ideas generated for pain points and then again for big-idea design solutions.
Based on our Opportunities HMW Statements, our team generated big idea design solutions for each of them, generating over 80 design solutions.
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To prioritize features to focus on, we all discuss the impact on users and feasibility to help prioritize what TillerXR should focus on. We then dot-voted independently to avoid bias and then collaborated and discussed the placement of the selected big ideas on our prioritization grid.
(Due to the priportary nature of these design solutions their contents and insights have been redacted)
This exercise allowed our team to find a focus on features to target that help solve big pain points for novice Nellie. This allowed us to make a product backlog with TillerXR’s developers, in addition to creating an aligned shared future vision for TillerXR's work towards not only their software but also for their marketing and website initiatives.
The UX research and design thinking workshop provided valuable insights that will guide TillerXR in developing a more user-friendly and feature-rich virtual tour creation software. By focusing on user needs and pain points, TillerXR can enhance its product and maintain a competitive edge in the market.
The Design Thinking Workshop I led aimed to collaborate with TillerXR's stakeholders and developers to uncover insights and opportunities, build a product backlog, and define the software's future direction.
Based on the insights gathered from the research and workshop, the next steps for TillerXR include:
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